The First “BLOXcast” Livestream Is December 7th

We had so much fun presenting the Virtual BLOXcon and received such positive feedback that, as promised, we’ve decided to make livestreaming a more than once-a-year event. With the BLOXcast, we’ll be taking to the air roughly once per month for live Q&A sessions, exciting news and announcements, and more! The first BLOXcast will take place on the ROBLOX YouTube channel on Saturday, December 7th at 10 a.m. Pacific Time. Check out the following teaser for more details and remember to subscribe to our channel so you don’t miss the event when it’s live.

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Weekly ROBLOX Roundup: November 17th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with us over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the top-earning games of the fall (to date), a story of collaborative building in colonial Boston, a preview of the new Call of ROBLOXia, small groups doing big things, relief for the Philippines, the Bright Friday weekend sale, support for rotating GUIs, Wobbly Brickbattle and Rome Vs. Sparta, and other bits and pieces. Enjoy.


Seven-day blog recap

The big news of the gaming industry might have been the Friday Playstation 4 launch, but, as is always the case, there’s a huge amount of cool stuff happening on ROBLOX. Here’s a look at the last week.

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How the Top Earning Games Are Making ROBUX This Fall

Top Earning Games 11-2013It’s easy to get caught up in the “now” on ROBLOX. Every few days, there’s a new crop of popular and successful games – though only some have enough gameplay depth to maintain their chart-topping positions. But when you step back and look at ROBLOX from 30,000 feet and over the course of months rather than days, you start to see the trends and sweeping shifts of opinion. And at that point, you can draw conclusions about what’s fueling the fire – what’s working for developers and their players.

This is particularly fun in relation to game monetization, especially after the advent of the Developer’s Exchange. Now, being smart about monetizing your game can lead to real-world earnings – currently, if you accumulate 100,000 ROBUX, you can cash out for $100 U.S. dollars.

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Weekly ROBLOX Roundup: November 10th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with us over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: the experiment that is Space Knights, the first round of DevEx success stories, updates and improvements to our cloud of game servers, stories of ROBLOX being used in school, a new fan art contest, creating tension with lights and sounds, Bawxing and Bloxborne, a video corner, and other bits and pieces. Enjoy.


Seven-day blog recap

We made Space Knights

And in this article, Sorcus explains why the Games Team did it under the guise of RaceToTheBottom.

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Calling All Artists! Fan Art Contest #2 Starts Today

We’ve hit a lull between the excitement of BLOXtober and the upcoming holiday and winter festivities. Rather than let you catch your breath, we’re taking this opportunity to launch a short fan art contest! We held a similar contest last spring and received plenty of great submissions, and we’re excited to see (and share) a fresh round of fantastic ROBLOX art.

Last Man Standing by Ravenshield

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Weekly ROBLOX Roundup: November 3rd, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: new material textures (and your feedback on them), a beginner’s guide to limited item buying and selling, devs respond to your comments about new features, our ROBLOX HQ Halloween celebration, a Spotlight on an aviation innovator, Defend the Frontier, and other bits and pieces. Enjoy.


Seven-day blog recap

New materials: the story of the week

On Monday, we launched updates to all existing material textures, as well as six new materials. For the most part, your feedback has been positive, with a few exceptions (which we’ve heard, loud and clear): studs are too distinct, corroded metal shouldn’t always be diamond-plated, and plastic sometimes needs to be entirely smooth. As Arseny mentioned in Wednesday’s Feedback Loop post, we are looking into integrating your feedback and appreciate the many hundreds of you who let us know your opinions.

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Weekly ROBLOX Roundup: October 27th, 2013

Weekly ROBLOX Roundup Logo, V2Every week, we’re busy telling the stories behind our community, our technology and our place in the gaming and technology industries. For those of you who catch up with ROBLOX over the weekend, the Weekly ROBLOX Roundup collects the best stuff to hit our various avenues of publication in the last week. This time: new streaming parts feature, you can change your username, the winners of the costume contest, polishing and adding content to The Witching Hour, a Crossfire featuring the Darkness and The Stalker devs, Dungeon Delver‘s quality Halloween update, and other bits and pieces. Enjoy.

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